Bongwater Tournament Rules
No tapping the cue in order to hide the ball.
Say GL and GG before and after each match. Report wins/losses in the lobby by along with Tourney type and
opponents name. Only exception to this rule is the TD hosting is exempt since it is THEIR tournament.
All games are played on protected rated tables, unless otherwise stated in the rules.
PLEASE NOTE THESE TOURNAMENT RULES ARE GENERIC, AND EACH TD MAY ALTER THEM SLIGHTLY.
In any tourney that requires you to pot the 8 in the same pocket as a colored ball,
if you DO NOT type the pocket in the chat area when you make the colored ball and
end up forgetting where it went, the tourney becomes SYN for you, your opponent
will decide where your pocket will be for the 8 ! ( This rule applies to Last Pocket / 1st Pocket as well )
10 SHOTS
Played on Unrated table.- No BIH.
First person listed in pairings breaks and shoots first.
You get 10 shots to sink as many balls as you can.
Break counts as first shot.
Ball potted during scratch does NOT count.
Balls can be shot in any order.
Be sure to keep score of your shots and ball count.
Score is to be kept on table where opponent can see.
2 VS 2 (BEST OF 3)
Player 1 plays Player 1 on other team.
Player 2 plays Player 2 on the other team.
If one team wins both games, they advance.
If both teams win a game, the winning players play a 3rd and deciding match.
Winning team advances.
4 CORNERS
You must pocket all balls into the 4 corner pockets.
In other words, you cannot use the two middle pockets!
If you make one in the middle, you must tap to your opponent.
If you make one in the middle while making one of yours in the corner, then you can continue shooting.
The break does not count..
ALPHABET
You MUST sink your balls in this order, Blue, Burgundy, Green, Orange, Purple, Red, and Yellow. (Alphabetical order).
If you sink the wrong ball, tap to your opponent.
If you sink one ball in the right order and another goes in, it is still your turn.
8 ball is still to be sunk last.
ANYTHING GOES
Played like Regular 8, with a few exceptions.
Safeties, and snookering are allowed.
Ball in hand can be used as well.
BANK 8 ONLY
Bank the 8 ball into the pocket. Failure to do so is a loss.
Short banks do not count (must bank off an opposite rail).
BANK 8 OR CUE
Bank 8 ball into a pocket or bank the Cue Ball to the 8 Ball into a pocket.
Failure to do so is a loss.
Short banks do not count (must bank off an opposite rail).
BANKS AND COMBOS]
Every ball you make must be made by a bank shot or a combo shot.
A bank shot is when you bank the ball off an opposite rail of the pocket it is going into or bank the cue ball off an opposite rail of the pocket you are making a ball.
A combo is when you use another ball to make a ball. Example: You hit the cue ball into the orange ball and the orange ball hits the blue ball and sinks the blue.
If a ball goes in without doing either of these, you must tap to your opponent.
The break does not count.
BANK ALL SHOTS
After break, EVERY shot attempt must be a bank shot. You may use
the object ball or the cue ball to achieve the bank shot. If you make your ball and it is not
a bank shot, you must tap and give your opponent the stick. The 1st to accomplish all their
shots correctly and sink 8 ball, wins the game.
BANK ROBBERY
No bank shots are allowed at any time. This includes cue banks.
If a bank occurs, tap the cue to your opponent.
However, if you make a regular shot and an accidental bank occurs, play on.
BLACK AND BLUE
Played like Reg 8, but the 8 ball must be pocketed into the same pocket as your blue ball.
Blue ball can be potted at any time.
Helps to to type at table which pocket your blue ball was sunk.
BOTTOMLESS
You must only shoot the balls in the Top pockets.
If you pot one in the bottom pockets, tap the cue to your opponent.
The break does not count.
BROKEN ARROW
Plays like a Reg 8 ball, until the sinking of the 8 ball.
The 8 ball must be pocketed into the bottom middle only.
BY YOUR SIDE
Played as Regular 8 ball, until the 8.
When you get to the 8 ball, you must pocket in TR if you are in the top seat.
When you get to the 8 ball, you must pocket in BR if you are in the bottom seat.
CALL ALL SHOTS
You must call all shots (red - bottom right) in order for them to count.
If you do not call a shot or make it in wrong pocket, you must tap to opponent.
CALL OPPONENT'S 8 BEFORE BREAK
Before the break, each person will call opponent's pocket for 8 ball.
Players must sink the 8 ball into the called pocket by opponent.
CALL YOUR 8 BEFORE BREAK
Before the break, each person calls his or her own pocket for 8 ball.
8 Ball must be sunk in the called pocket by players.
DOUBLE ELIMINATION
Game is played as anything TD chooses.
All Players must lose twice to be out of tourney.
If you lose once, DO NOT leave. You still have a chance of winning tourney.
After FIRST LOSS, you will be placed in LOWER bracket and play again until you LOSE a second game.
DOWN THE MIDDLE
All balls must go into the Side (middle) pockets.
No balls allowed in corner pockets.
A ball made in a corner pocket, you MUST TAP to the other player.
Unless a ball went into side as well.
FIRE AND SMOKE
Fire is red ball and Smoke is black ball.
You have to sink the red ball first and the black 8 ball last.
Break does not count, but if you sink any ball in before the red first or black last then you lose.
FIRST POCKET
Shoot the 8 ball into the pocket your first ball went into (whether you shot it or not).
So be sure you note the pocket where the first ball is sunk into a pocket.
Make sure to call your pocket right after your first ball is sunk so there is clarity between you and your opponent.
FLAWLESS
Game is played on UNRATED Table
First person to give BIH to opponent loses
or if a foul occurs you lose.
The match is played like a regular 8 ball game, if a flaw does not occur.
Breaks Does Not count.
FORBIDDEN POCKET
Game is played on UNRATED Table
The object of this game is to clean the table along the Regular 8 rules.
The difference is the TD will announce a pocket at the beginning of the tourney/round that
you are not allowed to pocket 8 ball in. If you do so - by accident or on purpose -You Lose!
The cue ball scratching in the forbidden pocket does NOT count as a loss, unless of course it's with the 8 ball.
The break does not count. If a ball is pocketed in the forbidden pocket on the break, continue with game.
FULL POWER
You must use full power on all shots.
That is the power bar at maximum power allowed.
Please make sure your opponent sees your power bar before shooting. If you forget, you must tap.
HIGH-LOW
All stripe balls must be potted in the top pockets.
All solid balls must be potted in the bottom pockets.
If you are stripes, the 8 goes top also and if you are solids the 8 goes in the bottom also.
If you pot a ball in the wrong pocket, please tap to your opponent.
If you make one in the wrong pocket on the same shot that you pot one in the right pocket,
you keep going with your shooting.
INVITER'S CHOICE
Player in the top bracket on tournament standings chooses the game type.
TD must approve if it is NOT a common game.
LAST POCKET
Shoot the 8 ball into the pocket your last ball went into (whether you shot it or not).
Make sure to call your pocket right after your last ball is sunk so there is clarity between you and your opponent.
If you cannot remember it or agree with your opponent on the correct pocket,
ask TD in lobby to choose your 8 ball pocket.
LAST POCKET - REVERSE
You play as you would for a regular last pocket game. Until it gets down to your last pocket, it is reversed.
Bottom Left = Top Right, Top Left = Bottom Right, Top Middle = Bottom Middle.
The top and bottom pockets of your side (top seat is LEFT, bottom seat is RIGHT) are Out of Bounds.
If you accidently hit one into the out of bounds pocket, TAP cue, and opponent gets to go.
PICK YOUR POISON
Played as regular 8, until on the 8 ball.
The player with stripes plays Bank the 8/Cue.
The player with solids plays Last Pocket.
POSTER BED
Played like Reg 8 but, the 8 ball must to go into Corner Pockets Only.
If 8 ball goes in middle pockets you lose.
RACK AND RUN
All matches are played on UNRATED tables. No BIH.
It does not matter who goes first but if you cannot decide the player with higher GD rating chooses
who shoots first. Player 1 sits and breaks as normal (random, from the left of the line).
Continue shooting until the player misses or scratches (EXCEPTIONS: Continue shooting after a
miss on the break). If a player scratches on the break, rerack with no penalty.
The total number of balls sunk is the players score for that turn.
Both players get a certain number of turns (could be 1, 2 or 3 depending on the TD's choice)
and the player with the higher score advances.
RED SOLO CUP
Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your red ball.
Red ball can be potted at any time.
REGULAR SWISS
All in the tourney will play all rounds win or lose until there is one person undefeated.
The number of rounds played will be determined by how many people are in the tournament
and how many rounds it takes to have only one undefeated player.
If you have to leave or want to be removed before a swiss is over, you must notify the TD to take you out
before they advance to the next round.
This way you will not lose your next round games.
SCREW YOUR NEIGHBOR
When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 ball in.
This remains the designated pocket for you for the remainder of the game.
SHADY POCKETS
Played like regular 8 but with a twist.
You must Bank 8/Q into top middle or bottom middle pockets only.
You cannot attempt the same pocket twice.
You must alternate between top and bottom pockets.
SIX SHOOTER.
Played as Reg8. When you reach the 8 ball. Your opponent will call a pocket for you.
Alternating pockets called if missed. The same pocket CANNOT be called twice. If neither player sinks the 8
within the 6 called shots, the game then turns into SYN, for both players.
STRAIGHT ARROW
Played as Regular 8 ball until you get to the 8 ball.
Once on the 8 ball, it must be sunk in Top Middle pocket.
SUICIDE
All games played on UNRATED tables.
The FIRST player to pot the 8 ball wins, after stripes and solids have been determined.
No Ball in Hand PERIOD.
If you SCRATCH when you sink the 8 ball it is a LOSS.
You should play this like a normal game to strategically place the balls for a shot on the eight, to WIN the game.
Combos are allowed, but you MUST use YOUR balls to do so (solids or stripes).
If you sink the 8 ball on the break it is a rerack.
TIMED
All games are to be played with a set timer.
Consult the TD for the correct amount of time.
TOPLESS
You may only pocket the balls in the bottom pockets.
If you pot one in the top pockets, tap the cue to your opponent.
The break does not count.
TRAFFIC LIGHT
All games played on UNRATED tables.
You must pot the YELLOW, GREEN, RED, and BLACK balls in that order then pot the 8.
The first player to sink these 4 balls in order will win.
If wanted, you may make other balls also.
If you make one of your balls out of order you lose!
If your opponent makes one of those balls for you, you can skip it. For example: if opponent makes your YELLOW, GREEN, or RED.
TRUE SWISS
There are a set number of rounds and all players play all those rounds win or lose.
If it is set for five rounds, you play 5 rounds even if there is only person undefeated after 3 rounds.
TWISTED CORNERS
Played the same as 4 Corners, but you must pot the 8 ball into either the Top Middle or Bottom Middle pockets
TWISTER
Play like regular 8 ball.
When it gets down to the 8 you must try to pot it in the top left corner.
If you miss the next shot you pot it in the top middle pocket.
If you miss then you go clockwise until you pot the 8 ball.
V SHAPE
You may only make balls in the Top Left, Bottom Middle and Top Right pockets (V Shape).
If a ball goes into a wrong pocket, you must tap to opponent.
YELLOW JACKET
Played as Reg 8, but the 8 ball must be pocketed into the same pocket as your YELLOW ball.
YELLOW ball can be potted at any time.